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Total War Shogun 2 Is Explosive Rounds Better Agains Wood Ships

posted 05-08-09 03:36 PM EDT (Usa)


If you could go in, edit the game and add any 1 new characteristic to the naval battles, what would information technology be?

This isn't enquiry. I'm not a modder. Only curious. I'thousand interested to see what people bring up.

Let me preface this past saying I retrieve the naval battle setup in Empire is very good. I'yard not beingness critical of it.

Given the chaotic swirl of the naval battle that is sometimes difficult to command, my vote would exist a "general attack" order feature, that gives a ship captain the ability to pursue, broadside and destroy targets of opportunity in it'south vicinity.

That, instead of a ship but completing it's move lodge and so lowering canvass. Which sometimes happens to me when I'one thousand looking the other way and leaves a ship a sitting duck in the battle around it.

I'1000 reminded of a quote by Horatio Nelson, "No captain can do very wrong if he places his ship alongside that of the enemy."


"The Plan is Cypher, Planning is Everything," -General Dwight D. Eisenhower

[This message has been edited by burndaddy (edited 05-08-2009 @ 03:41 PM).]

posted 05-08-09 04:27 PM EDT (US)     i / 37


I wish the battlefield... or any it's called in naval terms... were larger. A pursuit feature would exist nice that could auto-resolve what happens when a ship of yours catches up and sinks/captures the fleeing i.


"Republicans who did not play the patronage game were ridiculed as the Mugwumps for sitting on the fence--their "mugs" on one side of the fence and "wumps" on the other. Historians generally consider this era a low point in American politics."--U.s.a. History by John J. Newman and John M. Schmalbach

posted 05-09-09 06:45 AM EDT (Usa)     two / 37


I would like the power to recruit and mail small units of Marines aboard the ship, and really be able to deploy them as you lot want - i.e. in the rigging as sharpshooters maybe, or along either of the sides or maybe in ranks at the stern.
Maybe we could even arm them with Sgt. Harper's multi-barrelled Nock gun - bully for repelling boarders.
Oh well - approximate we can always dream.

posted 05-09-09 09:52 AM EDT (Usa)     3 / 37


Rams underneath the waterline. Submarines. Aircraft carriers. Mutated seals eating woods. Cavemen on logs. Hot air balloons throwing napalm. Cannons in the masts. Puckle guns. Cows. Catapults. Cow catapults. Diamonds.

Oh. Yous said one...


Yeah, it's truthful, having no sig is wearisome. But then is this one. Which makes my point... relatively pointless.
Tin a signal be a bespeak when it is pointless?

posted 05-09-09 07:08 PM EDT (Us)     4 / 37


Heated shot and marine contingents.


Sir, I have not yet begun to defile myself.
Swallow my pride? No thank you, Im too full of myself.
I bring you nix but love and a shopping purse full of sexual depravity.
I detest to abet drugs, alcohol, violence or insanity to anyone, but they've always worked for me.
Tied with Meteora (****er) for All-time Sig Honor.

posted 05-09-09 eleven:23 PM EDT (US)     5 / 37


Didn't they promise the states sharks at one bespeak?


No, I'm not being sarcastic.

posted 05-10-09 07:02 PM EDT (US)     6 / 37


Aye! sharks with lasers fastened to their freakin' heads!


Sir, I have not yet begun to defile myself.
Swallow my pride? No cheers, Im too full of myself.
I bring you lot nothing simply love and a shopping bag full of sexual depravity.
I detest to advocate drugs, alcohol, violence or insanity to anyone, merely they've always worked for me.
Tied with Meteora (****er) for Best Sig Award.

posted 05-eleven-09 12:24 PM EDT (US)     vii / 37


Smoke and lots of information technology.

posted 05-11-09 04:47 PM EDT (US)     8 / 37


Islands, coasts and fortress battery

posted 05-eleven-09 06:51 PM EDT (US)     9 / 37


Can I modify my mind and get for the laser-equipped sharks?

posted 05-12-09 eleven:05 AM EDT (US)     ten / 37


Didn't they promise us sharks at 1 point?

I don't remember that one.

I'd similar to see navigational hazards like rocks and sandbanks when fighting close to shore.


-Honey Gaius
TWH Seraph, TWH Thou Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total State of war games that should exist publicised? And so email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he'southward not dead just all the same! - HP Lovesauce

posted 05-12-09 04:27 PM EDT (Usa)     11 / 37


I've never even seen annihilation resembling a shore during any naval battles, in my feel. Even having one as a pretty distant backdrop would be nice.

(Maybe I just haven't fought plenty battles near coasts yet to encounter one, though. I don't think my graphics setting has anything to do with the static backdrop.)


"Republicans who did not play the patronage game were ridiculed as the Mugwumps for sitting on the fence--their "mugs" on one side of the debate and "wumps" on the other. Historians generally consider this era a depression indicate in American politics."--United States History by John J. Newman and John M. Schmalbach

posted 05-12-09 06:46 PM EDT (US)     12 / 37


I'd like some form of limited AI help, representing the captain of each ship. He would make modest tweaks similar angling the send to fire off a broadside each time the cannons are loaded, rather than waiting to be ordered to.

posted 05-12-09 11:40 PM EDT (United states)     xiii / 37


Big naval battles are difficult to manage. Adding stronger AI for your ships to let them to move with some personal breadth. Or the ability to result orders before battles so that the AI could make moves on a preset battle program. Aside from that dedicated Marines for boarding/defence would be great, only incommunicable to manage unless the ships were given independent AIs to have some pressure off y'all

posted 05-13-09 08:50 AM EDT (The states)     14 / 37


Oh...and I'd like to see less ships ramming each other.


-Beloved Gaius
TWH Seraph, TWH K Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? And then electronic mail m2twnews@heavengames.com. My weblog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he'southward non dead just yet! - HP Lovesauce

posted 05-14-09 04:26 AM EDT (Usa)     fifteen / 37


I'd like to see ships ABLE to ram each other. At the moment, they kind of...slide off each other. When i ram a ship, information technology's because I made error. When i park my ship in front end of an enemy send, i don't expect them to all of a sudden slide and blow my poor sloop to pieces.

posted 05-14-09 09:04 AM EDT (US)     16 / 37


Earlier the patch, ships collided in my battles all the time, and the ship would exist pretty much stuck for the remainder of the battle since there's no "reverse", conspicuously.

Later on the patch, ships volition seemingly automatically steer away from collision, or just manifestly end. This made their motion a lot less fluid, but more manageable.


"Republicans who did not play the patronage game were ridiculed as the Mugwumps for sitting on the contend--their "mugs" on one side of the fence and "wumps" on the other. Historians generally consider this era a low bespeak in American politics."--U.s.a. History by John J. Newman and John M. Schmalbach

posted 05-18-09 10:40 AM EDT (U.s.a.)     17 / 37


I'd like to see ships fighting with land troops. Artillery and ship cannons exchanging fire. Ship barrages towards coastal towns and ports. Actuall landing operations and troops trying to prevent it.

posted 05-twenty-09 08:07 AM EDT (The states)     eighteen / 37


That would probably hard to program the game to be able to handle both fleets and land units. It would be cool though, rocket ships and flop ketches was made to b,abard country targets.


"The satisfaction in this game lies in to run across 300 heavy armoured horsemen ride chock in an piece of cake snowfall, while fire arrows criss-crosses the evening heaven" - Swedish historian and permanent secretary of The Swedish University Peter Englund on Medieval 2: Total War (translated by Thrashmad)

"A game that contains both Carl Linnaeus and v dissimilar types of arms projectiles are indisputable exceedingly detailed." - Peter Englund on Empire: Total War (translated by Thrashmad)

posted 05-20-09 x:49 AM EDT (US)     19 / 37


I recollect it would exist nice to be able to dock and repair your ships at an allied port, for an increased cost, of course.


"Republicans who did not play the patronage game were ridiculed as the Mugwumps for sitting on the fence--their "mugs" on 1 side of the fence and "wumps" on the other. Historians generally consider this era a depression signal in American politics."--U.s.a. History past John J. Newman and John Grand. Schmalbach

posted 05-20-09 07:22 PM EDT (US)     20 / 37


definitely some scenery. I take never once seen a spot of land, even while fighting in a narrow channel.

While the land battles have some variety to them, it doesn't seem to affair where ane fights at sea, it'due south however blank body of water for miles effectually...even when right against a coast!

At least some shoreline as scenery in the distance would greatly better the realism.

posted 05-23-09 05:55 AM EDT (US)     21 / 37


The possibility to enter a port. Besides coastal forts.
Attacking a fort with your Naval fleet fashion Hornblower would be awesome.

A coastline, shallow waters where you can hide with your small frigate style Chief and Commander...


Jean-Baptiste Raymond de Lacrosse (Meilhan, 5 September 1761 � Meilhan, x September 1829) was a French sailor and admiral, hero of the French Revolutionary Wars.

posted 06-01-09 xi:11 AM EDT (The states)     22 / 37


Landing ops would exist difficult to code, just having unit cards in the left side of the screen on land battles right by the coast wouldn't. These cards would represent ships capable of bombardment, such as flop ketches, rocket ships, and your ships of the line with their heavy guns. Clicking on a card would bring up a firing arc representing the anchored location of that particular vessel. Seeing as some of these ships have ranges that are pretty extreme (your heavy battleships are mounting up to 64 pounder guns) you should be able to take the captain burn down broadsides in back up of your own forces. Add in a corresponding inaccuracy due to the lack of modernistic fire control, but permit your battleships turn those thirty-50 gun broadsides loose on the enemy field army. 30 rounds of roundshot sweeping across the battlefield would exterminate a unit of line infantry in ane hit, and naval gunners have always been well known for their precision.

Allow blockading fleets to attack enemy ships in port. Why do your ketches, battleships, and rocket ships sit off the port and wait for the enemy to emerge. The ships should exist able to engage the enemy and forcefulness them to either be destroyed in identify, or come up out and fight. You could fifty-fifty add barbette batteries of 32 pounder long guns to the shipyards to make the fight more even.

Allow percussion shells on warships. In one case researched, percussion shells should be allowed as an ammo type. After all, explosive rounds were heavily used by battleships in one case they were suitably developped (though they weren't developped at all in the 18th Century, simply since you're allowed to change history a little, why is your navy artificially handicapped?).

Have "Engage with guns" button abreast the 'board' push. Simply activate the push then click on an enemy ship. This allows the Captain to bring his send alongside (your ship will ever seek the weather gauge) and open upwardly with guns, firing and loading at will until the enemy vessel sinks or has struck her colors (surrendered). This really shouldn't be hard (your infantry and cavalry already have this function), and would let you to rapidly item your frigates to chase down enemy brigs and sloops, and run down routing vessels, assuasive you to keep a more exacting command of your line of battle.

While I'm sure Marines are already modelled in 'boarding' actions, having a researchable 'Marine Sharpshooters' ability would be realistic. One time you go rifling, your ships of frigate size and above should be equipped with 125-130 range sharpshooters on each mast, who will target enemy gunnery abovedecks, every bit well as the enemy admiral. This would give you lot the ability to take out the enemy admiral early on in an engagement, without having to sink his ship, and reduce the gunnery effectiveness of the enemy'due south carronades and other topside guns equally well as morale. Besides, when the grapnels are thrown in a boarding command, the Marines would throw a volley of grenades onto the enemy vessel. Sharpshooters would be killed slowly by either other sharpshooters or by concatenation shot. Losing a mast would kill off the sharpshooters stationed on information technology wholesale.

I'm non sure about this, but I'd as well like to see infantry beingness transported by a send involved in the boarding activeness. If you've got a tertiary charge per unit carrying say, a unit of grenadiers, I want the grenadiers to exist added to the coiffure for purposes of boarding, as their firepower, melee, and grenades would provide a huge bolster to your crew. At that place would exist no separate commands, all units on board a send would participate in the boarding activeness firing and melee at volition with no assist or command from the human actor.

posted 06-01-09 xi:14 AM EDT (US)     23 / 37


Lastly, what'due south the point of sloops, brigs, and 6th rates if there is merely 'Past the Deep 6' ocean all effectually. I want to see some shallows, shoals, channels, inlets, and beaches modelled. My sloop should be able to dash away from your 3rd rate overtop of a shoal, and your 3rd rate become stuck fast to the bottom, giving me the ability to race astern and give you raking broadside later raking broadside.

Also, I want to be able to place my indirect fire ships (Rockets and mortars) on the other side of a Caribbean Islet and thrash your line of battle as they move by without worrying about return fire. Otherwise at that place's actually no point to having the buggers at all.

[This message has been edited by taccovert4 (edited 06-01-2009 @ eleven:sixteen AM).]

posted 06-01-09 11:55 AM EDT (US)     24 / 37


I want to come across weather. At the moment, everywhere in the earth has the aforementioned weather at sea, giving no challenge against the elements besides equally the enemy fleet. I also desire the naming scheme for fleets on the campaign map. 'Navy Portugal' is frankly horrendous.

posted 06-01-09 05:51 PM EDT (US)     25 / 37


Hehe, I can see the tornadoes and whirlpools now...

posted 06-01-09 x:09 PM EDT (Usa)     26 / 37


i would include the Flying Dutchman...naval ability at 100% turn 1.


"Maybe someday we could become friends. Friends who ride majestic, translucent steeds, shooting flaming arrows across the bridge of Hemdale."

posted 06-18-09 02:33 PM EDT (US)     27 / 37


I would dear to be able to post marines in specific places like order them into the rigging or on the quarterdeck to help board. Just my firts choice would exist that when you are transporting an armt that the all-time shots in each unit say fifteen men would help out you lot're marines and option of the men, that would be awesome. And then if I had five regiments of line infanrty on 5 different ships each ship would recieve ten extra men who would stay on the ship when information technology boards and when non boarding would fire at the enemy.

posted 06-18-09 05:26 PM EDT (United states of america)     28 / 37


I withal want heated shot equally a mode to equalize battles between small ships and large ones.


Sir, I have non even so begun to defile myself.
Consume my pride? No thank you, Im too full of myself.
I bring you nothing merely love and a shopping bag full of sexual depravity.
I hate to abet drugs, alcohol, violence or insanity to anyone, but they've always worked for me.
Tied with Meteora (****er) for Best Sig Laurels.

posted 08-31-09 07:03 PM EDT (The states)     29 / 37


I would similar to see actual sea currents, adding another tier of strategy to become with the wind direction. Wind against tide would chop upwardly an otherwise at-home sea, making the smaller boat's cannon burn more inaccurate compared to a larger, more stable, bounding main going send. Farthermost, yet rare, combination'due south of wind and tide could spawn dangerous anomalies like water spout's or whirlpool'due south, which could plough the tide of whatsoever boxing. Strait's and island's (wish they had included them on the battle screen) would have much faster electric current'due south, presenting new strategic opportunities for using the smaller vessel'south.

I would too like to run across an option for the smaller boat'due south to sail some manner up the major river's. Thus invading troop'south could be dropped off deeper into an unsuspecting rival'due south territory, instead of merely on the coast. Sailing up a river could be potentially fraught with danger, but the resulting battle scene's of wind, tide, riverside fort's etc. would be highly gratifying!


"...the potent did what they could, and the weak suffered what they must" - Thucydides

posted 08-31-09 07:09 PM EDT (US)     30 / 37


Cannons in the masts.

You laugh, I believe they did have cannons in the masts curing that period, although they were small 'pop-guns' designed for killing men rather than bravado holes in ships.

posted 09-03-09 03:09 PM EDT (The states)     31 / 37


I would very much similar to run into the unabridged naval combat scrapped and replaced with Sid Meirs Pirates. lmao.

Serious tho the reality which was double boarding. When two ships would attach themselves to each side of the target vessel combining crews in boarding.

As information technology stands. With but 1 ship being able to board at any one time. Completely unrealistic. I mean its like CA ripped their naval combat from Sid Meirs Pirates (desperately), Pirates took some thought into placing reefs (tear a hole in the lesser of your first rate but your sloop could navigate), ports (blockade one of these badboys and go pounded with cannon emplacements) and coasts (over again smaller ships could navigate improve than larger); wind was a factor on the entrada map so you could choose from which direction to engage. CA seems to be nether the impression that the ship Graphics (which do look fantastic!) r more important than creating an authentic naval sim. Its a real shame naval sims went backwards with the release of EMPIRE

posted 09-28-09 12:18 PM EDT (US)     32 / 37


The power to bombard state. It happened a lot around the menstruum.

posted 09-28-09 01:04 PM EDT (US)     33 / 37


Definately the ability to Ram other ships (perhaps an private command, like Board.). This would obviously caus severe damage to both ships, and I wouldn't fifty-fifty want to effort ramming my Sloop or Calorie-free Galley against a third Charge per unit Ship of the Line, but there are and so many scenarios where, if my transport is burning - or I if I merely go the urge to run over an opposing Brig with my 1st Rate Ship of the Line, it would brand quite the spectacular screenshots...


Formerly HereticPope, member of these forums for ~2? years.~

Total War Veteran. Since Medieval I. GG.

posted 09-28-09 03:42 PM EDT (US)     34 / 37


I'd similar to see boarding become a bigger part of things. Seriously, I don't think I've tried to board a ship since peradventure the first engagement I tried some months agone. It would just be fun I think.

posted 09-28-09 06:41 PM EDT (Usa)     35 / 37


Slower cannon barrages.

posted 09-28-09 09:39 PM EDT (US)     36 / 37


Boarding is a risky business organisation. If you time it wrong, you could get a full-broadside turned upon you, maybe routing your ship. I find its easier merely to cripple an enemy ship with raking fire than information technology is to try to capture it. So again, my navies are usually more than advanced than my oppositions (I place huge significance in controlling trade - moreso denying my enemies than gaining my own.)


Formerly HereticPope, member of these forums for ~2? years.~

Total War Veteran. Since Medieval I. GG.

posted 09-29-09 05:39 AM EDT (US)     37 / 37


Some more diverseness in the battles - around islands, coasts and even coastal forts would be fantastic. No ground combat, just naval.

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